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— GoVenture Typing

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1. Start Here

Watch the 2-minute video above.

  1. Create your Instructor Account.
  2. You may or may not have to create student usernames — see below. Rosters are generated automatically, you do not have to add them.
  3. Create a GROUP and choose your desired settings.
  4. Provide instructions for your students.

The steps above are detailed below.


2. Create Your Instructor Account

  • Once you have a Subscription Key, go to PlayGoVenture.com and follow the links to CREATE ACCOUNT. Then log in with your username and password.
  • Review the instructor dashboard (website).
  • The instructor dashboard allows you to create Groups (see below), monitor student progress and performance, and play GoVenture as a student (so that you can experience GoVenture as a student does).


3. Learning How to Play

  • To learn how to play, review the User Guide and watch the Tutorial Video.
  • It is also recommended to watch the Basic Training Video.


4. Student Accounts and Privacy

Only one of these two instructions apply to you for Student Accounts:

(A) If you are using the Learner Managed system (primarily for colleges, universities, nonprofits, and businesses), students create their own personal accounts using Subscription Keys. Students manage their own accounts. Give students the Group number you want them to join and your student roster will build automatically as students join your Group.


(B) If you are using the Instructor Managed system (primarily for K-12 schools), review the following information:

  • Instructor Managed subscriptions do not require students to create full accounts on GoVenture.
  • Students do not have to disclose any personally identifiable information. 
  • Instructors log in to GoVenture to create student accounts as they need them — click MANAGE STUDENTS.
  • Watch the video below ...

Usernames and Personal Names

    • When an instructor creates a student account, a unique USERNAME is generated for the student. The USERNAME is a multi-digit number that is automatically generated — the instructor cannot choose the number. Note that the instructor does not need to build or upload a roster.

    • The instructor provides the USERNAME to the student and directs the student to log in to the GoVenture website at PlayGoVenture.com. GoVenture will determine if this is a new USERNAME being used for the first time and prompt the student to set a PASSWORD and their name or student ID or pseudonym (if maximum privacy is preferred). No personally identifiable information is required of students. But, it is important that students use a unique identifier that allows the instructor to know who they are for monitoring and grading purposes. Alternatively, the instructor can manually record student names with their assigned USERNAMES. NOTE: If you direct students to enter their full names, you may want to consider directing them to enter their last names first (such as "Smith John" or "Smith, John") so that your Performance Reports can be sorted by last name.

    • The student uses their personal USERNAME and PASSWORD to log in to GoVenture.

    • Use this spreadsheet to share usernames with students — click the link to view the document then choose FILE > DOWNLOAD for your own copy to edit.


Password Reset

    • Instructors can reset student PASSWORDS (Instructor Managed system only).
    • Instructor intervention is required because the system does not have any way of contacting an anonymous student.


Reassigning Student Accounts

    • Your school or District is assigned a maximum number of instructor accounts and student accounts that can be active at any one time (concurrently). 
    • Instructors can DISABLE individual student accounts when they are no longer needed (such as at the end of the semester or year, or if a student drops out).  Disabling a student account reduces the number of active student accounts, thereby providing room for another student account to be activated. Disabled accounts do not count towards the maximum number of concurrent accounts allowed. Disabling a student account retains all student progress and results, allowing the account to be activated again at any time.
    • Instructors can RESET STUDENT to delete a student's progress and data and require them to start playing the same GROUP from the beginning (this does not delete their username and password).
    • Instructors can DELETE individual student accounts. Doing so permanently erases the student login (username and password), progress and results and the same student account cannot be activated again.
    • Instructors can EDIT student accounts.
    • A student account that is created by an instructor but never actually used by a student will not count towards the maximum number of student accounts allowed. (Used means a student has set a password.)


More Information


5. Groups

  • For students to begin playing the Simulation, the instructor must create a new Group number. Groups allow you to keep student performance results separated by class, school, region, or any other grouping that you prefer. Students can join multiple Groups.

  • Use the Instructor Website to create a Group. Follow the on-screen directions to choose your Group settings. Save the settings and then copy the Group Number (7-digit number) and share it with students when you are ready for them to begin playing. Instructors can also use the Group Number to play as a student. When a student joins a Group Number, their name and progress will automatically appear on the instructor dashboard under Groups & Reports.

  • Students cannot play GoVenture until an instructor provides them with a Group Number — you must give students a Group Number. Students can log in to view the Tutorial Video and User Guide before they receive a Group Number. This allows you to get students set up with their login accounts in advance of having them do a specific activity.

  • Instructors can play GoVenture as a student by clicking the PLAY AS A STUDENT. It is highly recommended that instructors play GoVenture for a few minutes to experience the options available in the program.


6. Setting Words-Per-Minute Goals

  • Instructors should direct students to either start a NEW game or RESUME a previously-started game.
  • Provide students with a Words-Per-Minute (WPM) GOAL to use in the SKILL TEST.
  • This WPM GOAL will be used to pace and assess students in the drills and challenges.
  • Each student can set a unique WPM Goal and instructors can monitor the set WPM GOAL in the student Performance Reports.
  • The WPM GOAL can be changed by repeating the SKILL TEST.


7. Duration of Play

  • GoVenture can be played for any amount of time over multiple days, weeks, or months. Progress can be saved and resumed at any time. It’s flexible to fit your curriculum needs.
  • The entire game consists of 32 main LEVELS and 16 bonus LEVELS. Each LEVEL consists of 9 DRILLS and 1 CHALLENGE. The bonus levels train on numbers and special characters.
  • Based on the numbers above, there are 320 activities for the main LEVELS. Each activity takes an average of 1 minute, for a total of 7 hours of time, if the student does not have to repeat levels to improve speed.
  • The 16 bonus LEVELS consist of 160 activities for an additional 3 hours of time, or more.
  • Time can be extended by many hours by requiring students to achieve 2 or 3 stars on every DRILL and CHALLENGE and by increasing the Words-Per-Minute GOAL.
  • Review Curriculum Details Spreadsheet


8. Saving and Resuming Progress

  • Student progress is automatically saved online. Students can quit and resume their progress at any time. Students will automatically continue from where they stopped playing.
  • If Internet problems arise and saving cannot be done automatically, students will be alerted with a warning message and an option to try saving again.


9. Assessment 

  • Student progress and performance is tracked automatically and detailed reports are instantly available.
  • A personal Performance Report is available to each student in GoVenture.
  • Student Performance Reports are available to the instructor through the instructor website. Instructors can also view and compare summary results for all students in a GROUP.

  • Student performance is based on the following three factors:

    • Achieving the Words-Per-Minute GOAL. Students cannot progress through the game unless they demonstrate the minimum required speed level needed. The minimum required speed level gradually increases as the student progresses to higher levels, with the highest levels requiring the preset Words-Per-Minute GOAL.

    • LEVELS completed. Students cannot jump to higher levels unless they have completed lower levels successfully. Students can repeat levels to improve their performance results.

    • STARS earned for each DRILL, CHALLENGE, and LEVEL. Passing a level by meeting the minimum speed or accuracy requirements earns 1 STAR. 3 STARS are earned for maximum performance. 2 STARS for in-between performance.

  • All of the performance data above is available to the instructor to monitor in real time.
    Students can set their own Words-Per-Minute GOAL in the game, but instructors should provide guidance on what is expected. Instructors can monitor student settings to confirm that expected goals are set and achieved.

  • ACCURACY — GoVenture Typing is focused on achieving a Words-Per-Minute GOAL, but in order to do so, accuracy is equally important. Each time a mistake a made, the student must use BACKSPACE to delete the mistake and retype. Each DRILL and CHALLENGE has a time requirement where losing time to correct mistakes reduces the likelihood of success.

  • COMPETITION — GoVenture Typing does not have head-to-head multiplayer competition, but you can hold competitions by comparing student performance results. Awarding prizes to the winners is always a great motivator. Prizes should be announced at the beginning of the competition and could be simple inexpensive gifts or even extra marks.


10. Sharing Accounts

  • Instructors can share access to their accounts with other instructors or colleagues. 
  • View-only access or full access can be granted.
  • This allows you to view student progress and performance for students that are not under your own account. This can be helpful for co-teachers, substitute teachers, department leaders, and more.
  • There is no cost for this feature and any number of accounts can be shared.
  • To request this feature, both instructors must already have GoVenture accounts. Then contact us with the following information:
    1. Email of the person whose account needs to be shared.
    2. Email of the person who will have access to the account above. Multiple people are possible.
    3. If you want to grant full access or view-only access.